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<!--Generated by Squarespace Site Server v5.9.2 (http://www.squarespace.com/) on Wed, 10 Mar 2010 18:51:33 GMT--><rss xmlns:content="http://purl.org/rss/1.0/modules/content/" xmlns:wfw="http://wellformedweb.org/CommentAPI/" xmlns:itunes="http://www.itunes.com/dtds/podcast-1.0.dtd" xmlns:dc="http://purl.org/dc/elements/1.1/" version="2.0"><channel><title>Pause The Game</title><link>http://www.pause-the-game.com/blog/</link><description></description><lastBuildDate>Sat, 06 Mar 2010 18:03:22 +0000</lastBuildDate><copyright></copyright><language>en-US</language><generator>Squarespace Site Server v5.9.2 (http://www.squarespace.com/)</generator><item><title>Pause The Game Episode 6 - Something Old, Something New, Something M.A.G.</title><dc:creator>Raymond Morse</dc:creator><pubDate>Sat, 06 Mar 2010 18:02:34 +0000</pubDate><link>http://www.pause-the-game.com/blog/2010/3/6/pause-the-game-episode-6-something-old-something-new-somethi.html</link><guid isPermaLink="false">413399:4533589:6926138</guid><description><![CDATA[Happy to be back talking again we talk about a lot of various different things. But I am on a crusade to get everyone to play M.A.G. if any one out there plays or thinks about it add Rukland to your PSN friends list. We have a PTG clan on the S.V.E.R. faction hit me up if you want to play some.<br><br>

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    <div style="float:left"><a href="http://pausethegame.podOmatic.com/entry/2010-03-06T09_50_24-08_00" style="text-decoration:none" title="Episode 6 - Something Old, Something New, Something M.A.G.">Episode 6 - Something Old, Something New, Something M.A.G.</a></div><br />
    <div style="float:left"><a href="http://pausethegame.podOmatic.com" style="text-decoration:none; color:gray" title="Pause The Game ">Pause The Game </a></div>
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<br><a border=0 href="http://www.gigyamailbutton.com/wildfire/gigyamailbutton.ashx?url=aHR*cDovL3dpbGRmaXJlLmdpZ3lhLmNvbS93aWxkZmlyZS93ZnBvcC5hc3B4P21vZHVsZT1lbWFpbCZ1cmw9aHR*cCUzYSUyZiUyZnd3dy5wb2RvbWF*aWMuY29tJTJmcG9kY2FzdCUyZmVtYmVkJTJmcGF1c2V*aGVnYW1lJTJmMTMxNTEwOA==" target="_blank"><img src="http://cdn.gigya.com/wildfire/i/includeShareButton.gif" border="0" width="60" height="20" /></a>]]></description><wfw:commentRss>http://www.pause-the-game.com/blog/rss-comments-entry-6926138.xml</wfw:commentRss></item><item><title>Pause The Game Episode 5 - Patchwork</title><dc:creator>Nate Andrews</dc:creator><pubDate>Fri, 29 Jan 2010 20:33:55 +0000</pubDate><link>http://www.pause-the-game.com/blog/2010/1/29/pause-the-game-episode-5-patchwork.html</link><guid isPermaLink="false">413399:4533589:6464223</guid><description><![CDATA[<p>Our best laid podcast plans nearly go awry as several internet hiccups threaten to derail the episode. But through the magic of patience and editing, we manage to put out a fine little show. Listen as Jason, Scott and Nate discuss the MAG beta, Darksiders, A Boy and His Blob, and more.</p>
<p>&nbsp;</p>
<p>&nbsp;</p>

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    <div style="float:left"><a href="http://pausethegame.podOmatic.com/entry/2010-01-27T14_07_07-08_00" style="text-decoration:none" title="Episode 5 - Patchwork">Episode 5 - Patchwork</a></div><br />
    <div style="float:left"><a href="http://pausethegame.podOmatic.com" style="text-decoration:none; color:gray" title="Pause The Game ">Pause The Game </a></div>
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<br><a border=0 href="http://www.gigyamailbutton.com/wildfire/gigyamailbutton.ashx?url=aHR*cDovL3dpbGRmaXJlLmdpZ3lhLmNvbS93aWxkZmlyZS93ZnBvcC5hc3B4P21vZHVsZT1lbWFpbCZ1cmw9aHR*cCUzYSUyZiUyZnd3dy5wb2RvbWF*aWMuY29tJTJmcG9kY2FzdCUyZmVtYmVkJTJmMTIyNjk1MSUyZjEyNTE5Nzk=" target="_blank"><img src="http://cdn.gigya.com/wildfire/i/includeShareButton.gif" border="0" width="60" height="20" /></a>]]></description><wfw:commentRss>http://www.pause-the-game.com/blog/rss-comments-entry-6464223.xml</wfw:commentRss></item><item><title>Pause The Game Episode 4 - Year End</title><dc:creator>Raymond Morse</dc:creator><pubDate>Thu, 24 Dec 2009 03:33:19 +0000</pubDate><link>http://www.pause-the-game.com/blog/2009/12/23/pause-the-game-episode-4-year-end.html</link><guid isPermaLink="false">413399:4533589:6135256</guid><description><![CDATA[Yes we are still kicking, due to people moving, computers acting up and many other odd things we were not able to record for a bit. But we found time this past weekend and the stars and moon aligned correct. So enjoy the year end episode and we will see you in the new year.
<br><br>
PTG Team<br><br>

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    <div style="float:left"><a href="http://pausethegame.podOmatic.com/entry/2009-12-23T19_13_34-08_00" style="text-decoration:none" title="Episode 4 - Year End">Episode 4 - Year End</a></div><br />
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<br><a border=0 href="http://www.gigyamailbutton.com/wildfire/gigyamailbutton.ashx?url=aHR*cDovL3dpbGRmaXJlLmdpZ3lhLmNvbS93aWxkZmlyZS93ZnBvcC5hc3B4P21vZHVsZT1lbWFpbCZ1cmw9aHR*cCUzYSUyZiUyZnd3dy5wb2RvbWF*aWMuY29tJTJmcG9kY2FzdCUyZmVtYmVkJTJmcGF1c2V*aGVnYW1lJTJmMTIwNjgyMQ==" target="_blank"><img src="http://cdn.gigya.com/wildfire/i/includeShareButton.gif" border="0" width="60" height="20" /></a>]]></description><wfw:commentRss>http://www.pause-the-game.com/blog/rss-comments-entry-6135256.xml</wfw:commentRss></item><item><title>Borderlands</title><dc:creator>Jason Smith</dc:creator><pubDate>Thu, 29 Oct 2009 11:38:16 +0000</pubDate><link>http://www.pause-the-game.com/blog/2009/10/29/borderlands.html</link><guid isPermaLink="false">413399:4533589:5647142</guid><description><![CDATA[<p>Several months ago we here at Pause The Game put together a episode in which we listed the top ten games we were looking forward to this year and I'm fairly sure that none of us had Borderlands on the list.&nbsp; Developed by Gearbox Software and published by 2K Boderlands came out of nowhere and suprised the hell out of me.&nbsp; Take a look at the video and then get your ass to a game store and pick up a copy for yourself, and if you happen to pick up a copy for the PS3 add Mr_Dingy to your friend list.</p>
<p><object width="560" height="340"><param name="movie" value="http://www.youtube.com/v/BAcUzi6MfII&hl=en&fs=1&"></param><param name="allowFullScreen" value="true"></param><param name="allowscriptaccess" value="always"></param><embed src="http://www.youtube.com/v/BAcUzi6MfII&hl=en&fs=1&" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="560" height="340"></embed></object></p>]]></description><wfw:commentRss>http://www.pause-the-game.com/blog/rss-comments-entry-5647142.xml</wfw:commentRss></item><item><title>Pause The Game Episode 3 - PTG Slim</title><category>podcast</category><category>ptg</category><dc:creator>Raymond Morse</dc:creator><pubDate>Tue, 06 Oct 2009 20:09:14 +0000</pubDate><link>http://www.pause-the-game.com/blog/2009/10/6/pause-the-game-episode-3-ptg-slim.html</link><guid isPermaLink="false">413399:4533589:5415866</guid><description><![CDATA[After a long hiatus, Pause the Game returns... though, it's 2 members short. I prefer to call it Pause the Game Slim.]]></description><wfw:commentRss>http://www.pause-the-game.com/blog/rss-comments-entry-5415866.xml</wfw:commentRss></item><item><title>Hotel Dusk</title><dc:creator>Nate Andrews</dc:creator><pubDate>Sun, 06 Sep 2009 01:40:12 +0000</pubDate><link>http://www.pause-the-game.com/blog/2009/9/5/hotel-dusk.html</link><guid isPermaLink="false">413399:4533589:5095421</guid><description><![CDATA[<p><span class="full-image-float-left ssNonEditable"><span><img src="http://www.pause-the-game.com/storage/post-images/hotel-dusk-1 copy.jpg?__SQUARESPACE_CACHEVERSION=1252201521788" alt="" /></span></span></p>
<p>Given the truly staggering number of games released for the Nintendo DS since its launch some five years ago, you&rsquo;d be forgiven for missing some of the true gems buried beneath the big name titles and the shovelware.&nbsp; As an early 2007 release, the touch based <em>Hotel Dusk: Room 215</em> was unfortunately overshadowed by new installments from franchises like Castlevania, as well as the untimely DS debuts of The Legend of Zelda <em>and</em> Pokemon. Though critically praised, it was ultimately one of the best overlooked games on the platform.</p>
<p>&nbsp;</p>
<p>The descriptor &ldquo;interactive novel&rdquo; is aptly applied to Hotel Dusk; the opening sequence flows like a well-written mystery narrative. A limited-info flashback introduces the player to Kyle Hyde, an NYPD detective who turns in his badge after his partner Brian Bradley betrays him. Deeply scarred by Bradley&rsquo;s treachery, Hyde chooses to leave his past behind and becomes a salesman for the Red Crown company in California. Three years later, an assignment leads him to Hotel Dusk, a rundown hotel near Los Angeles. When he learns that a recent guest checked in under his name, Hyde has no choice but to uncover the secrets of the hotel&rsquo;s guests and the ties to his own past.</p>
<p>&nbsp;</p>
<p><span class="full-image-float-right ssNonEditable"><span><img src="http://www.pause-the-game.com/storage/4444-HotelDusk003.jpg?__SQUARESPACE_CACHEVERSION=1252201901434" alt="" /></span></span></p>
<p>The story is told mostly through character dialogue, interspersed with flashbacks or Hyde&rsquo;s own internal monologues. Revolving mainly around the twin ideas of error and redemption in the lives of the hotel guests, the storyline is a heavy one to be sure. Murder, kidnapping and blackmail are all fair game at Hotel Dusk. But more importantly, so are anxiety, regret and sorrow; they are the dominant emotions you&rsquo;ll come across during conversations with the people down the hall. These people aren&rsquo;t merely soulless NPCs, they&rsquo;re characters with meaningful depth and feeling, something that comes across effortlessly whenever they converse with you. Through a combination of well-crafted dialogue that is unique for each character and the detailed brushwork used to give each guest detailed facial expressions, conversations feel genuine and create (at least in me) a fondness and familiarity towards them.</p>
<p>&nbsp;</p>
<p><span class="full-image-float-left ssNonEditable"><span><img src="http://www.pause-the-game.com/storage/post-images/4444-HotelDusk017.jpg?__SQUARESPACE_CACHEVERSION=1252201622639" alt="" /></span></span></p>
<p>Along with the beautiful black and white caricatures, Hotel Dusk sports a water color environment complete with patches of white along the edges, as if the scene was painted on a canvas. During play the DS is held, appropriately enough, &ldquo;book style&rdquo;, with the touchscreen on the right or left (depending on your handedness). &nbsp;The regular screen provides a 3D water colored view used for indentifying specific items in the environment, and the touch screen shows a top down map-style perspective. Movement is controlled either by dragging the stylus or using the directional pad. Aside from a few instances, the stylus is the only thing necessary for interaction. &nbsp;</p>
<p>&nbsp;</p>
<p>The gameplay itself strikes a good balance between talking to and questioning characters and item-based environmental puzzles, and only at the end does it become dialogue centered. <span><span style="color: black;">Very rarely should you find yourself</span></span><span><span style="color: black;"> </span></span><span><span style="color: black;">unsure of how to progress,</span></span><span><span style="color: black;"> </span></span><span><span style="color: black;">since the game itself is very linear and often leads you from one instance to another, though there are some puzzles that require some extra though, or just common sense. &nbsp;While there are no &ldquo;boss battles&rdquo; to speak of, there are several pivotal conversations where the game can actually end should you choose a dialogue option incorrectly, though the answer is usually easy to spot and you are given the option to retry the conversation if you fail.</span></span></p>
<p><span><span style="color: black;">&nbsp;</span></span></p>
<p><span><span style="color: black;">To add to the atmosphere, the game boasts an impressive soundtrack, with a smattering of pieces that range from upbeat and intense to moody and sorrowful. Though you may not notice it in the background as you peruse the halls of the Dusk, the music adds an invisible and significant layer to the feel of the hotel. And should you progress far enough, you&rsquo;ll be rewarded with access to a jukebox where every song can be listened to in its entirety.</span></span></p>
<p><span><span style="color: black;">&nbsp;</span></span></p>
<p><span><span style="color: black;">If you have little or no interest in things like character development, heavy emphasis on dialogue or a complex, multilayered narrative, then chances are good that you will be turned off by Hotel Dusk. If you aren&rsquo;t that person, and you&rsquo;re willing took sink some time into a good game, then enjoy your stay. It&rsquo;s worth it.</span></span></p>]]></description><wfw:commentRss>http://www.pause-the-game.com/blog/rss-comments-entry-5095421.xml</wfw:commentRss></item><item><title>Mega Shark vs. Giant Octopus</title><dc:creator>Jason Smith</dc:creator><pubDate>Wed, 02 Sep 2009 19:08:14 +0000</pubDate><link>http://www.pause-the-game.com/blog/2009/9/2/mega-shark-vs-giant-octopus.html</link><guid isPermaLink="false">413399:4533589:5064584</guid><description><![CDATA[Oh yeah that's a MotherFuckingShark taking a bite out of the Golden Gate Bridge.

Now you might be wondering what kind of shark is large enough, strong enough, and bad enough to accomplish such a feat. I'm here to tell you that's a Mega Shark and you should be scared because nowhere is safe with a Mega Shark on the loose.]]></description><wfw:commentRss>http://www.pause-the-game.com/blog/rss-comments-entry-5064584.xml</wfw:commentRss></item><item><title>Still working</title><dc:creator>Raymond Morse</dc:creator><pubDate>Wed, 02 Sep 2009 17:55:16 +0000</pubDate><link>http://www.pause-the-game.com/blog/2009/9/2/still-working.html</link><guid isPermaLink="false">413399:4533589:5064136</guid><description><![CDATA[<p>&nbsp;</p>
<p style="text-align: center;"><span class="full-image-block ssNonEditable"><span><img src="http://www.pause-the-game.com/storage/Delayed.png?__SQUARESPACE_CACHEVERSION=1251914272748" alt="" /></span></span></p>
<p>Sunday's Podcast got delayed for one reason or another. But we are planning to record tonight. I am still working on the site when I can, but with work, dentist and other doctors appointments time has been limited.</p>
<p>I am also still waiting on Bio info from my 3 cohorts *cough*.</p>
<p>&nbsp;</p>
<p>But more updates and random stuff is coming soon.</p>
<p>&nbsp;</p>
<p>&nbsp;</p>]]></description><wfw:commentRss>http://www.pause-the-game.com/blog/rss-comments-entry-5064136.xml</wfw:commentRss></item><item><title>Shh it's a secret ...</title><category>coming soon</category><category>news</category><category>podcast</category><category>ptg</category><category>site</category><category>soft launch</category><dc:creator>Raymond Morse</dc:creator><pubDate>Sat, 29 Aug 2009 16:14:55 +0000</pubDate><link>http://www.pause-the-game.com/blog/2009/8/29/shh-its-a-secret.html</link><guid isPermaLink="false">413399:4533589:5034056</guid><description><![CDATA[<p><span class="full-image-block ssNonEditable"><span>&nbsp;</span></span></p>
<p style="text-align: center;"><img src="http://www.pause-the-game.com/storage/under-construction.gif?__SQUARESPACE_CACHEVERSION=1251562797713" alt="" /></p>
<p>If you are reading this you have found what I have been working on. We are not doing a full launch just yet. But I am getting the site ready for a "grand" opening. Lets call this a soft launch, as I am testing various things like my rss feeds, twitter integration, etc.</p>
<p>The plan is to record a new episode of the podcast this weekend. And I hope to fully roll out the site when that goes live. But for now I will keep plugging away at the site.</p>
<p>When the site goes live for "real" I will let everyone know. For now thanks for stopping in. If you have any questions or comments leave them here or e-mail us at&nbsp;<a href="mailto:ptg@pause-the-game.com?subject=Comment / Question">ptg@pause-the-game.com</a></p>
<p>&nbsp;</p>
<p>See you soon.</p>
<p>&nbsp;</p>
<p>&nbsp;</p>]]></description><wfw:commentRss>http://www.pause-the-game.com/blog/rss-comments-entry-5034056.xml</wfw:commentRss></item><item><title>Blizz Con - Wish I was there.</title><dc:creator>Raymond Morse</dc:creator><pubDate>Fri, 21 Aug 2009 04:03:00 +0000</pubDate><link>http://www.pause-the-game.com/blog/2009/8/20/blizz-con-wish-i-was-there.html</link><guid isPermaLink="false">413399:4533589:5030051</guid><description><![CDATA[Between me and Jason we make a really hardcore duo on WoW. With tomorrow being Blizz Con expect Jason to be posting something about our impressions over on CFD!. I might post some of my own here or just tag onto what ever he does.]]></description><wfw:commentRss>http://www.pause-the-game.com/blog/rss-comments-entry-5030051.xml</wfw:commentRss></item><item><title>It's About Damn Time</title><dc:creator>Raymond Morse</dc:creator><pubDate>Tue, 18 Aug 2009 17:45:00 +0000</pubDate><link>http://www.pause-the-game.com/blog/2009/8/18/its-about-damn-time.html</link><guid isPermaLink="false">413399:4533589:5030058</guid><description><![CDATA[<p><a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://s3.media.squarespace.com/production/413399/4637134/_BldQpwJUSDg/SorpfXRCgBI/AAAAAAAAAB0/A4bt0Qxvf-Y/s320/kmart-ps3.jpg"><img style="display:block; margin:0px auto 10px; text-align:center;cursor:pointer; cursor:hand;width: 320px; height: 127px;" src="http://s3.media.squarespace.com/production/413399/4637134/_BldQpwJUSDg/SorpfXRCgBI/AAAAAAAAAB0/A4bt0Qxvf-Y/s320/kmart-ps3.jpg" border="0" alt=""id="BLOGGER_PHOTO_ID_5371362230623436818" /></a></p><p>Now I have made no secret of the fact that I am a Sony fan. But even I was starting to wonder if they would ever make the price drop needed to push more units. Well that time has come starting <span style="font-weight:bold;">tomorrow</span> the new price is $299. </p><p>And by Sept. 1st the PS3 Slim will be in stores everywhere. </p><p>Really Sony it's about time. I have been on the PS3 bandwagon since day 1 and I don't regret paying the $600 price tag. But really the system was out of reach of most people. </p><p>Now if I could just have a word with you about getting God of War III out sooner ...</p>]]></description><wfw:commentRss>http://www.pause-the-game.com/blog/rss-comments-entry-5030058.xml</wfw:commentRss></item><item><title>Pause The Game Episode 2 - Delay The Game</title><dc:creator>Raymond Morse</dc:creator><pubDate>Tue, 18 Aug 2009 03:50:34 +0000</pubDate><link>http://www.pause-the-game.com/blog/2009/8/17/pause-the-game-episode-2-delay-the-game.html</link><guid isPermaLink="false">413399:4533589:4930642</guid><description><![CDATA[<p>With very little fan fare and ZERO Delays here is Episode 2 of Pause The Game</p>
<p>&nbsp;</p>
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<br><a border=0 href="http://www.gigyamailbutton.com/wildfire/gigyamailbutton.ashx?url=aHR*cDovL3dpbGRmaXJlLmdpZ3lhLmNvbS93aWxkZmlyZS93ZnBvcC5hc3B4P21vZHVsZT1lbWFpbCZ1cmw9aHR*cCUzYSUyZiUyZnd3dy5wb2RvbWF*aWMuY29tJTJmcG9kY2FzdCUyZmVtYmVk" target="_blank"><img src="http://cdn.gigya.com/wildfire/i/includeShareButton.gif" border="0" width="60" height="20" /></a></p>]]></description><wfw:commentRss>http://www.pause-the-game.com/blog/rss-comments-entry-4930642.xml</wfw:commentRss></item><item><title>The Guild - Do You Wanna Date My Avatar</title><dc:creator>Jason Smith</dc:creator><pubDate>Mon, 17 Aug 2009 19:43:00 +0000</pubDate><link>http://www.pause-the-game.com/blog/2009/8/17/the-guild-do-you-wanna-date-my-avatar.html</link><guid isPermaLink="false">413399:4533589:4926722</guid><description><![CDATA[<p>So the good folks over at The Guild have chosen today to release the video for "Do You Wanna Date My Avatar" and well I wanted to share it with you so you can know what has crushed my productivity for the day.  So here it is.</p>
<p style="text-align: center;"><object width="425" height="344"><param name="movie" value="http://www.youtube.com/v/urNyg1ftMIU&amp;color1=0xb1b1b1&amp;color2=0xcfcfcf&amp;feature=player_embedded&amp;fs=1"><param name="allowFullScreen" value="true"><param name="allowScriptAccess" value="always"><embed src="http://www.youtube.com/v/urNyg1ftMIU&amp;color1=0xb1b1b1&amp;color2=0xcfcfcf&amp;feature=player_embedded&amp;fs=1" type="application/x-shockwave-flash" allowfullscreen="true" allowscriptaccess="always" width="425" height="344"></embed></object></p>]]></description><wfw:commentRss>http://www.pause-the-game.com/blog/rss-comments-entry-4926722.xml</wfw:commentRss></item><item><title>PTG Plays: The Secret of Monkey Island Special Edition</title><dc:creator>Jason Smith</dc:creator><pubDate>Mon, 17 Aug 2009 14:30:00 +0000</pubDate><link>http://www.pause-the-game.com/blog/2009/8/17/ptg-plays-the-secret-of-monkey-island-special-edition.html</link><guid isPermaLink="false">413399:4533589:4924919</guid><description><![CDATA[<p><a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://3.bp.blogspot.com/_BldQpwJUSDg/Solo7M-rDXI/AAAAAAAAABs/aQ4dZsdnSaE/s1600-h/monkey_island.jpg"><img style="display:block; margin:0px auto 10px; text-align:center;cursor:pointer; cursor:hand;width: 320px; height: 222px;" src="http://3.bp.blogspot.com/_BldQpwJUSDg/Solo7M-rDXI/AAAAAAAAABs/aQ4dZsdnSaE/s320/monkey_island.jpg" border="0" alt=""id="BLOGGER_PHOTO_ID_5370939396921691506" /></a></p><p>The adventurous souls here at PTG are going to brave the cursed waters of the Caribbean as we attempt to follow in the footsteps of the Dread Pirate Guybrush Threepwood. Come along with us if you dare. Arghh!!!!! ..... "wait he's not really a dread pirate you say?", "and the waters of the Caribbean aren't really cursed?" eh. Well come along with us anyway as PTG plays through <a href="http://store.steampowered.com/app/32360/">The Secret of Monkey Island: Special Edition</a>.  It's a classic, it looks incredible, it's funny, and most of all it's only $9.99 on Steam. I mean how can you pass up a deal like that?</p><p>Speaking of deals here's the deal with PTG Plays.  Over the next several weeks we will be playing through and discussing The Secret of Monkey Island: Special Edition.  If you want to join in with us pick it up from Steam and drop us a line on Twitter, Facebook, or just leave a comment in this post and be ready to play through Chapter 1 since that is what we are covering this week.</p>]]></description><wfw:commentRss>http://www.pause-the-game.com/blog/rss-comments-entry-4924919.xml</wfw:commentRss></item><item><title>Research and Development</title><dc:creator>Nate Andrews</dc:creator><pubDate>Sat, 15 Aug 2009 02:33:00 +0000</pubDate><link>http://www.pause-the-game.com/blog/2009/8/14/research-and-development.html</link><guid isPermaLink="false">413399:4533589:4913583</guid><description><![CDATA[<p>&nbsp;</p>
<p>
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<p style="text-align: center;"><span class="full-image-block ssNonEditable"><span><img src="http://i477.photobucket.com/albums/rr132/NdIGiTy/44.jpg?__SQUARESPACE_CACHEVERSION=1250535532271" alt="" /></span></span></p>
<p style="text-align: center;">&nbsp;</p>
<p><strong>I</strong>t speaks volumes to the quality and composition of a game, or anything really, when it's possible to indentify and isolate a small part of a multilayered body of work, and then mold that into something that maintains the same level of quality on its own. No easy task, to be sure. Especially when the piece of content being dissected is Half-Life. Not just the original Half-Life, a game globally praised and perpetually imitated because of the clean balance it struck between in-game storytelling and immersive first-person interactivity, but also the sequel, and the entire Half-Life formula for that matter.</p>
<p>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;                          <img src="http://i477.photobucket.com/albums/rr132/NdIGiTy/77.jpg" alt="" width="495" height="370" /></p>
<p><strong>S</strong>ince its inception in 1998, the franchise has never drastically altered its standard formula. The controllable character, protagonist or otherwise, is placed in an environment where they must deal with the repercussions of events out of their control. Through a combination of  exploration, physical puzzlery and the occasional combat situation, a story slowly unravels, culminating in a final climactic scene.</p>
<p>If you were to peel back some of the layers from that traditional Valve recipe, if you wanted to taper that experience into something that felt genuine but diverted from the norm, you might wind up with something that resembles <em>Research and Development</em>, a brilliant little slice of creativity available in a mod for Half-Life 2.</p>
<p>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;                                <img src="http://i477.photobucket.com/albums/rr132/NdIGiTy/89.jpg" alt="" width="495" height="370" /></p>
<p><strong>R</strong>+<strong>D</strong> starts out in typical Half-Life fashion, with a few hazy glimpses of something gone awry in a large scientific complex. But there's no deep story to be found, because the driving force behind the mod is its heavy emphasis on non-combative, puzzle-based progression. The puzzles themselves are usually confined to a room or two, and while that might seem like a hindrance, it keeps things from being overly complex while still being satisfying to solve, and a wide variety ensures that no two are the same. They range from using pheromones to guide an Antlion through a maze, to interacting with keypads and computers, to finding new uses for the good 'ol Gravity Gun.</p>
<p>
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	mso-bidi-font-family:"Times New Roman"; 	mso-bidi-theme-font:minor-bidi;} .MsoPapDefault 	{mso-style-type:export-only; 	margin-bottom:10.0pt; 	line-height:115%;} @page Section1 	{size:8.5in 11.0in; 	margin:1.0in 1.0in 1.0in 1.0in; 	mso-header-margin:.5in; 	mso-footer-margin:.5in; 	mso-paper-source:0;} div.Section1 	{page:Section1;} --> One of the best things I can say about Research and Development is that it feels like some sort of wonderful offspring of Half-Life 2 and Portal, combining great presentation and pacing with genuinely fun original gameplay. Definitely not one to miss.      <br /><br /></p>
<p>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;                                     <img src="http://i477.photobucket.com/albums/rr132/NdIGiTy/9.jpg" alt="" width="490" height="367" /></p>
<p>You can download Research and Development <a href="http://www.moddb.com/mods/research-and-development">here</a></p>]]></description><wfw:commentRss>http://www.pause-the-game.com/blog/rss-comments-entry-4913583.xml</wfw:commentRss></item></channel></rss>